To ensure fair battles, the arena will always be symmetrical for both teams.
I built a "do it yourself" editor in Notepad++, using the custom language feature.
I had some troubles with it, but in the end I got a pretty good visualisation of the map.
O = void X = ground S,B = obstacles like barrel or stone 1,2 = starting locations for the players |
The notepad solutions brings a few visualization problems because of the line distance and also because my entire tile map is tilted 45°.
This is easily seen in this screenshot, using the text map above:
Just a preview map, probably very bad designed :) |
I'll post more technical information about the creation of the map inside Blueprints in the future.
No comments:
Post a Comment
If you have questions regarding this project, let me know!
I'm looking for testers with understanding of tactical turn based PvP games like Dofus!