Thursday, December 5, 2019

December Week 1 Update


Hello everyone. This week we will be showcasing new improvements, changes, and sharing some class abilities while discussing them!


Lava Map


The map felt too closed off in terms of choke points and allowed some classes too large of an advantage over others. Along with a few tile changes, the middle walkways were added to open up the middle for everyone while also maintaining the support for range attacks and the ability to play around LoS.



To also improve the theme and aesthetics of the map, new objects were added. This was to help reduce the amount of repeating objects, but also to bring even more of a dark vibe to this area. These include sharp rock formations spread around, as well as a couple gravestones.



Skill Sharing


For this first week, we will be sharing one skill from each of the three finished classes and discussing a little about what they do to give some insight into the game. Below you will see the current way skills will be represented when being hovered. You will see all the information possible such as range, energy, attribute, effects, and so on.


The Tempest - Mask of Fear






The first skill we will talk about is a Legendary from the Tempest, Mask of Fear. The main purpose of this skill is to be able to keep the targets Magical Armor lowered by adding a deadly effect if it is removed early. Keep in mind you do need to be careful as you can get teleported into the enemy team with no Wind Essence, meaning you will have lowered defenses due to how Wind Essence works! Since the skill does not state it requires line of sight, it can be used through objects and at long range to make sure you can always induce fear in your prey.


The Alchemist - Shielding Vial





The next skill we will be showing is from the Alchemist's Botany Knowledge attribute, Shielding Vial. This skill's purpose is to allow an Alchemist to give his allies small shields every turn to maintain a steady defense. Since the shield only lasts for 1 turn, they are going to want to try to use it often as possible, especially since it has no cooldown. If they are smart with positioning and make use of their class mechanic of Chemical Burn, they can even turn this into an area of effect shield for multiple allies and themselves. They do need to be careful though, as Chemical Burn will cause the Alchemist to take damage each turn.




The Mystic - Spirit Release




The final skill being shared for this week will be the Mystic's Spirit Release. A very diverse skill which can be used defensively or aggressively. You can summon a copy of your own ally and then grant them extra healing by keeping the spirit away from combat, or even summon a copy of a foe and then unleash area of effect damage to really hit them hard. This skill can always backfire however due to it allowing foes to deal extra damage to your ally or foes to heal it if it is a copy of their ally!






Team and Testing Progress


As December continues, we now have someone working on sounds who we really enjoy, which means the first closed alpha will have some sounds already implemented (video of the map with sound). We will announce the set date for the testing after the new year, but it will most likely be around the end of January. Remember that this game will be through Steam. We are looking forward to showing you more parts of the game and will keep posting weekly updates for changes and improvements!


Thank you all who have shown interest and support. If you are interested in closed testing, be sure to reach out to us through one of the following!


The Tidewoken Discord: https://discord.gg/R6ShcrZ

The Team's Emails: community@tidewoken.com | support@tidewoken.com


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If you have questions regarding this project, let me know!

I'm looking for testers with understanding of tactical turn based PvP games like Dofus!