Wednesday, December 18, 2019

December Week 2 Update

Greetings! For the second week's post, we will be discussing more about class mechanics mentioned previously as well as new features!


Lexicon


Due to the complexity of the game and a large amount of icons and terms players will be seeing, we decided to introduce the Tidewoken Lexicon. This will be located in the game, accessible to all players at all times. It will have every term in the game a player will see and a definition for each. It will also go more in-depth with certain mechanics explaining the numbers behind them.

Since this is the first version of it, we will be continuously adding to it and improving how it is visually represented for players to not be overwhelmed and also be able to find what they need when they need it as fast as possible.




Class Mechanics 


Each class has a unique feature that either comes in the form of abilities or effects from their own abilities. This week we will dive in and explore a few of these. 


Alchemist 


One of the Alchemist's big features is working with cauldrons to gain special area of effect abilities by using essences. However, one of the drawbacks of this is they will give themselves Chemical Burn. Chemical Burn reduces armor and deals damage to the Alchemist at the start of each turn but also gives them a slight magical damage buff. Stacking too much Chemical Burn can prove fatal, but can also change the game due skills interactions with Chemical Burn making them a lot stronger. There are also multiple skills that can be used to manipulate Chemical Burn such as transferring it to other characters or turning its effects into more beneficial than negative ones.





Mystic 


The Mystic is a powerful character. A feature of this class that really separates them from others is the Spirit Realm mechanic. Someone in the Spirit Realm will take and deal 20% reduced damage and healing from characters outside of the Spirit Realm while increasing these to and from characters inside it with them. Many skills will also have special effects that interact with this mechanic. They will have multiple ways of sending characters in and out of the Spirit Realm, allowing heavy control on the pace of the game. As always, this can be used in many ways. One can use this to shut down an aggressive player, set up a deadly combo,  or use to save an ally from death. 





Tempest 


With Assault being completely reworked into Tempest, a lot of class ideas became merged into passive mechanics. The major one being Wind Essence. Wind Essence starts at 10 stacks and changes based on skills you use, either consuming stacks or gaining them. The effect of this being for every stack of Wind Essence lost you gain 6% bonus damage allowing for up to 60% bonus damage! The drawback, however, is another mechanic called Reckless. When you reach less than 4 Wind Essence you gain Reckless which heavily reduces your defenses as well as your ability to move each turn. The final one is called Teleportation Sickness. With the Tempest constantly having to play around their Wind Essence jumping in and out of combat, they will gain Teleportation Sickness when using any form of teleportation. When they have this effect it will interact with skills differently. We really wanted a more challenging and rewarding kind of class and we believe Tempest is filling the role nicely.



Hopefully, you have enjoyed a small look into the game for week 2! With the holidays just around the corner, things have been a little busy, however, we are still pushing out as much as we can to make sure testing can begin as soon as possible! 

For those interested in participating with Tidewoken or want more information, you can reach us through the following:

Discord: https://discord.gg/hcR2m2R

Email: community@tidewoken.com | support@tidewoken.com

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If you have questions regarding this project, let me know!

I'm looking for testers with understanding of tactical turn based PvP games like Dofus!